Checklists - Coaching TeeBall teams
Checklist - Coaching TeeBall skills

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TEE BALL DRILLS AND GAMES

T•BALL USA has gathered effective drills from successful programs around the country. Given the ages and attention spans of the participants, it is important that these activities also have fun content. Here are 15 to consider. They cover defense [catching, fielding ground and fly balls, throwing] and running. The best drill for hitting is batting practice, practice, practice.

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Bounce to the Bucket. Large basket or cooler put on a base. Outfielders try to throw and bounce the ball into the open container.. Can be done as a game with 10 points for getting the ball in, 5 for hitting the bucket and 1 point for the nearest bounce, no matter where the ball ends up. This drill/game teaches throwing from the outfield to a base.

Catch. Two or more players play catch. Keep score of the number of successful catches.

Catching Contest. Players are in pairs and throw the ball back and forth between each other. Last pair that has not dropped a ball wins.

Catching Flies. Hit or throw fly balls to fielders by using a soft baseball, rubber ball or tennis ball. Repetition and practice are the key to success.

Catch the Coach. Coach runs from home plate to first base. After a few steps, couch shouts "tag me" to a player holding a ball, who runs after the coach and tries to tag him out. Coach to decide where/when/if the runner is successful.

Catch the Players. Coach starts four or more players about 10 seconds apart from home plate to circle the bases. Coach starts last, trying to tag the players [alternate: snatch off their caps.]

Crab Drill. Player is in basic fielding set position stance, crouched forward with glove open and down. Player takes three or four steps as coach rolls the ball.

Crow Hop. Classic throwing drill. Player takes a short step and a hop in the direction of the intended throw.

Distraction. Coach rolls the ball to a fielder, but another player runs in front of the fielder and tries to break the fielder's concentration on catching the ball.

Dive. Coach throws or hits ball to one side or the other of a fielder, who has to dive to make the catch. Then, throw to 1st base.

Just Block It. Coach hits ball directly to a fielder. Emphasis is on stopping the ball from getting through to the outfield. OK to just block the ball; [better, of course, to catch it.] Can be a game with a point scored from every block, two for a catch and zero if the ball is not stopped

One and Two. Two players play catch. Thrower scores 2 points if ball is ball is caught at or above the shoulders. 1 point if caught between waist and shoulders. No points if caught below the waist or not caught. First player to score 10 points wins.

Run Down. Two fielders and a runner, who tries to run from one base to another without getting tagged out. Participants rotate positions.

Scoop or Pick-up. Two players [or two rows of players] line up about 10 feet apart. From kneeling position, one player rolls the ball to the other. Repeat 10 to 15 times.

Track Meet. Two players at home plate. At the "start", one runs to 3rd base, the other to 1st base. They continue running [in opposite directions] around the bases. First one to return to home plate wins.
Note: to avoid collisions, instruct the runner that begins via 1st base to touch 2nd base from the outside corner; the other runner, coming from 3rd base, touches the inside corner of 2nd base.

Remember -- have fun and be a good team player.


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